I love the work that Anna Cattish does. http://www.annacattish.com/ So I decided to use one of her drawings as reference and translate it into a low poly game character.
I created the base mesh In Zbrush. Retopoed that in Topogun. Created an occlusion map and diffuse map in Substance. Rigged in Maya. Rendered in Arnold for convenience. Final presentation in Marmoset Toolbag 3.